Goblin Guttersnipes
A downloadable game

A magical marketplace appears and disappears. Stories of its existence have echoed through the folklore of a thousand worlds. It is a place where anything can be traded, ...trinkets, treasures, dreams, souls... however, the more people look for it, the harder it is to find.
Thousands of stallholders from across the planes provide their wares in the market, all with their own agendas to claim profits, souls, per their place in the destiny of the universe. Every time the market appears the strands of fate are rewoven according to the deals conducted and the souls traded, and every vendor wants to makes sure they end up getting the better end of the deal in a world where anything could change at a moment's notice. Once dawn arrives, reality is locked into it's new configuration, and it won't be until the next market when things change again
Behind it all, young goblins who don't have their own stalls act as messengers, couriers, and apprentices to the hidden guilds that control the market. These young goblins help the trade run smoothly, constantly running back and forth between the stalls and through the dark alleys and tunnels criss-crossing the market with a spiderweb of intrigue and deception.
This game is written on two tri-folds. One shared by the group (pages 1 and 2), and one copied for each player (pages 3 and 4). It is designed as a game to be run without a co-ordinating player (or game master, MC, DM, referee, etc.), but instead resolves its stories by a collaboration between the players and the Push system (from Cesar Capacle). I'm hoping I've done the system justice with this game.
In addition to the two trifolds, this game requires some paper, some pens, some six sided dice (preferably one per player), and some paperclips (one per player).
Published | 2 days ago |
Status | Released |
Category | Physical game |
Author | Stone Cold Fox Games |
Tags | No AI, storygame, trifold, Tabletop role-playing game |
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